Course of the young soldier


It's for those who are willing to play immediately and not to waste time on excessive reading most necessary information is assembled here. Having read this you can start the game. It is a summary of all other sections, which you may decide to look through when there are any difficulties, questions, or desire to understand principles of the work or simply out of curiosity.
FOR YOU WILL NEED:
- the opportunity regularly receive and send E-mail (not necessarily from the same computer where the game is installed);
- FoxPro 2.6 libraries (files FOXD2600.ESO and FOXD2600.ESL for DOS or FOXW2600.ESL and FOXPRO.INT for WINDOWS (any version more 3.1)). If you don't have these, you may try getting them from: klip.pbem.ru/en/download.htm (full size about 780 kilobytes for DOS or 1600 kilobytes for WINDOWS);
- a file KLIP.EXE, the last version is available from: klip.pbem.ru (size about 250 kilobytes). With an archive you'll receive the instructions on set-up.
You are not obliged to begin production immediately. Once you "establish" your company you may use a command "Send mail" and transmit your generated letter with your version to the address klip_game@mail.ru. It will be the decision only about starting the game and establishing new company.
All letters of a day are processed approximately at 6:00 - 8:00 a.m. according to the Moscow time (3:00-5:00 a.m. GMT, 10:00-12:00 p.m. on the East-Atlantic time (EAT) of USA). The result will be sent to you. The processing takes place on the working days (not on Saturdays, Sundays and holidays).
If several versions of a decision are received for the same company at once, only the last one is processed (with system hours of the sender), and the rest ARE IGNORED!
Complains concerning delays in mailing (including technical) are not consider by the author, and the situations are not getting changed! For guaranteed processing of your variant send in advance so that it is in the author's mailbox by the time mentioned above.
At each stage you should accept three groups of the decisions. 1) What, where, on what price and how many goods to sell. 2) What, where, on what price and how many to purchase. 3) How many goods to produce.
Sale and purchase occur on exchanges. There are 4 types of tenders: 1) payments by gold; 2) payments by rubles; 3) gold for rubles; 4) credits for the promises to return them. All exchanges function on a principle of the closed auction: participants submit the applications (what, how many, price) and on exchange there is only their comparison and the search of mutually acceptable variants. If the volume and the price are indicated then the application is competitive. The cheapest applications for sale (with the lowest price) satisfy at first at the expense of the most applications for a purchase (with the highest price). Depending on a situation, the price of satisfaction is appointed by the seller, buyer or as average between the buyer's and seller's price. The degree of satisfaction of the applications with the identical price is proportional to the volume of the application. If the price is not indicated then the application is uncompetitive. The average price of all competitive bargains made on these tenders will be used. If the bargains on the competitive applications are not made, ALL uncompetitive applications are IGNORED! Uncompetitive supply and demand satisfy each other proportionally. For example: if the total uncompetitive demand twice exceeds the uncompetitive offer then all applications for sale will be satisfied, and each application for a purchase will receive only half of requested. If the demand is less than the offer then it is satisfied completely, and the offered part remains at the sellers. It's possible to generate the "PASSING" application, which participates as competitive. In case when it is not completely satisfied such an application passes in the uncompetitive group.
The state authorities also participate in sales. Sometimes the Statcorporation purchases for rubles (and only for rubles) and sells for gold (and only for gold). The volumes of its participation are usually small. Federal bank trades gold. It always offers for rubles and always is ready to purchase ANY volumes, but hardly cheaper. If a guaranteed sale of gold is required then one can out the price of the offer at 0. In this case the average price of a purchase by the Federal bank will make 94 % from the average weighted price of gold.
For lack of rubles any payments where the rubles are required are possible to make by bills. All bills are issued for a very short time: until the completion of the production cycle. If until this term the debtor has not enough of money, the Federal bank takes away the necessary part of gold for covering the debt. The price then becomes 20 % lower of an oldies average weighted price. For lack of gold the sum of the unpaid bills is automatically increased by 20 %. It'll be a payment for the delay. The goods you have produced and the rests of other resources are evaluated at the average weighted price. The exchange applications for ruble sellout can be made on these. The offer price is equal 0; i.e. the goods will be sold at any price. The debtors can also buy them paying with new bills.
You may decide not to produce at all but only to speculate on exchanges. In order produce you are required to provide a minimum set of resources: "production party". For example: 1 indrobot + 2 kgs of meat + 2 kgs of oil make a production party for production of 5 new indrobots. The surpluses do not participate in production. For example, 2.1 indrobots + 4.2 kgs of meat + 3.9 kgs of oil still make only one production party. But if 0.1 kgs of oil is added to this, then it is possible to make 10 new indrobots.
There is a partial interchangeability with factor 2 among the similar goods. So, the double quantity coal for the manufacturers of indrobots can replace the missing quantity of oil. A condign in the above-mentioned example, for formation of two production parties instead of 0.1 kgs of oil can be possible to use 0.2 kgs of coal.
The complete list of production parties is presented below. Resources, which can be replaced with a double volume, are asterisked.

Goods and their quantity

R E Q U I R E

of MACHINES

of FOOD

of RAW MATERIAL

indust. robots

agricul. robots

meats, kg

bread, kg

oil, kg

coal, kg

5 indrobots

1

*

2

*

2

*

5 agrirobots

*

1

*

2

*

2

10 kgs of meat

1

*

1

*

3

*

10 kgs of bread

*

1

*

1

*

3

10 kgs of oil or 5 g of gold

1

*

3

*

1

*

10 kgs of coal or 5 g of gold

*

1

*

3

*

1

Only those who extract oil or coal can decide to replace production parties with gold.
If the company is a leader, the rating-added tax (RAT) can be charged. The payment is made next game day and only by cash.

Now you have enough knowledge to enter the game. If you can set up stable production or to trade without the losses – it's not so bad. The extended reproduction is a very good sign. Highest achievement in the game is the first line of the game's rating (let even for 1 day)!
The author's advice: DON'T BE AFRAID! You are not loosing real money, nor are winning them (which is more sad...) You will be not fined for infringement of the rules, however there is nobody to help. The author will not name you idiot for a "silly question", but also an answer may not be found for a very clever one.
(C) Pavel Lyakhovskiy has all copyright to the idea of the game "KLIP"; its name; sites klip.pbem.ru & klip-game.chat.ru; the module of a processing of the game information (now it is not distributed); player module; game's documentation. The development, distribution, application of any software intended for this or similar game is forbidden without the sanction of the author. The use statistical materials saved during the game are forbidden without the reference to the author and to the name of the game.
If you play successfully, you may never read other sections of the documentation. Basically they are written for satisfaction of graphoman impulses of the author.


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